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Old Nov 11, 2005, 06:35 AM // 06:35   #321
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Quote:
Originally Posted by Racthoh
Concerning the whole farming thing, prehaps if gold had a purpose other than esthetics this update would've made sense. My fissure has no advantage over your droks, your black dyed robe is no better than my red, and my collector sword is just as strong as your fellblade.

Also, Hundred Blades isn't making mobs run from me. The same is true for Galrath Slash and Final Thrust.
I'm myself collecting 15k armor and this will makes things cost more. I'm in to useless cool looking stuff so it's very valid to a lot of people. This will not stop farming in any way, the UW solo monk changes didn't either, it just made better players. People will find new build to farm and I myself being a AOE fire ele look forward to adapting.
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Old Nov 11, 2005, 06:35 AM // 06:35   #322
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Quote:
Originally Posted by Mysterial
...
Oh, and there's the farmers. Here's a news flash for you guys, too: The world does not revolve around you; Arenanet was most likely trying to be the good guys and fix something lots of people complained about and couldn't care less about how it affects your farming either way. Try using a little bit of your brain and figure out a new way to farm instead of crying like spoiled children.

Did I get it all?
Nail on the head baby, nail on the head!


Reality FTW!!!!
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Old Nov 11, 2005, 06:35 AM // 06:35   #323
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wasnt there a problem a while back with air spikers... irony lol
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Old Nov 11, 2005, 06:37 AM // 06:37   #324
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Quote:
Originally Posted by DeathDealer
Circulation is what keeps prices down...no circulation=higher prices...
Circulation isnt the issue here. When farmers go out and generate gold, they're basically generating money out of thin air. Want a similar real life example? Try thinking of west germany after world war II, they printed money to pay off debts causing hyper inflation. Guild wars doesnt really have a central bank; really the only other thing that controls the value of money and items is the number of players. And i know for a fact that guild wars isnt getting enough new players to offset all the money that's created.
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Old Nov 11, 2005, 06:38 AM // 06:38   #325
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Exclamation

WOW maybe the most amount of posts in one day in one single thread EVAR!!

Since MOST if not ALL of the comments are targeting these two update changes...
Quote:
* Improved AI so that henchmen and monsters can now detect and flee from area-effect damage spells.

* Improved AI so that monsters will eventually stop chasing fleeing players.
...here are my incites for the good and bad::

The Good First::
  1. Forces people to stop relying on the same old builds.
  2. Forces people to learn more about the dynamics of GW gameplay.
  3. Enforces a stronger idea of community through lowered amounts of mindless killing (i.e. Nuking, etc), which in turn forces parties to talk more, strategize(sp?), and plan.
  4. Increase in Henchmen AI is never a bad thing!

The Bad::
  1. Succesfully eliminates efficient farming, causing huge detriments to the economy.
  2. Due to decrease in farming efficiency, an increase in cost for ALL items from rare materials to rare items will occur.
  3. The whole game has now shifting into the hands of GW veterans, with heavy change in AI, AND ecnomy, new players will easily become discouraged from playing.
  4. Due to heavy increase in all economy trades/sales, new players will have no way of participating in the GW trade community due to incredibly high starting costs.
  5. Many veteran/bored players, who now play only to farm, no longer have motivation to play, and therefore GW loses more player base.
  6. Summation:: Those specific two update changes are going to hurt the GW community through loss of new player base and loss of veteran player base. It also will BADLY change the trade community in the near future as farmers realize how much their efficiency has dropped.

EDIT:: Looks like many have already touched on what i am talking about here. So we can all agree this will possibly hurt the GW player base, and therefore hurt the game economy, and the update will already inflate economy prices so the player base is at risk of decreasing, which will increase the economy problems, which will, ETC ETC ETC ETC ETC... obviously, Anet has some thinking to do...

I was trying to remain as subjective as possible, and NON-elitist as possible. I will be the first to admit i do farm on an occasional basis, but like all games with an economy system, they are needed. Elitists will say, "Oh, these changes are good! No more noob tactics or over-farming!" But like i said in the "bad list" online games NEED new players all the time, Anet has now made this game on the verge of being new player HOSTILE!! I understand that Anet wants to keep this game interesting and therefore goes to great efforts to make things "better", but it seems that in the last few months, they have not consulted their marketing department or any other authority on such matters. I think Anet needs to be more careful on changes that they make, because before they know it, their player base will become close to nothing.

If you took the time to read all that, keep in mind this is ALL my OPINION. If you disagree, then argue my points with validity, not flaming. And, i am a veteran player, so i am not speaking out of my arse.

1.2.3....continue!!

Last edited by Batou of Nine; Nov 11, 2005 at 06:40 AM // 06:40..
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Old Nov 11, 2005, 06:38 AM // 06:38   #326
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Thumbs down Down with the update

Yes... in my zeal for the fight to restore my W/Mo's farming build, I forgot the good ol' nuker. I'm sorry DeathDealer, my guild buddy. I'm sorry all of you other nukers I do not know. It certainly hurts you more.
I only need find a skill to replace Symbol of Wrath on my build, but you... you have to redo your whole build.
Please accept my most humble apologies. /bow
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Old Nov 11, 2005, 06:39 AM // 06:39   #327
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if it reacts to smite aoe, the end of invinci monk?
ok.
the end of echo nuking and more diverse eles?
great

wait, players don't like it?
hilarity as a bonus.

the end of echonuking. now this should finally seperate all the most crappy eles from the others.
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Old Nov 11, 2005, 06:39 AM // 06:39   #328
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Im just happy I switched my ele to air the day before it happened.
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Old Nov 11, 2005, 06:41 AM // 06:41   #329
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Quote:
Originally Posted by Batou of Nine
WOW maybe the most amount of posts in one day in one single thread EVAR!!

Since MOST if not ALL of the comments are targeting these two update changes... ...here are my incites for the good and bad::

The Good First::
  1. Forces people to stop relying on the same old builds.
  2. Forces people to learn more about the dynamics of GW gameplay.
  3. Enforces a stronger idea of community through lowered amounts of mindless killing (i.e. Nuking, etc), which in turn forces parties to talk more, strategize(sp?), and plan.
  4. Increase in Henchmen AI is never a bad thing!

The Bad::
  1. Succesfully eliminates efficient farming, causing huge detriments to the economy.
  2. Due to decrease in farming efficiency, an increase in cost for ALL items from rare materials to rare items will occur.
  3. The whole game has now shifting into the hands of GW veterans, with heavy change in AI, AND ecnomy, new players will easily become discouraged from playing.
  4. Due to heavy increase in all economy trades/sales, new players will have no way of participating in the GW trade community due to incredibly high starting costs.
  5. Many veteran/bored players, who now play only to farm, no longer have motivation to play, and therefore GW loses more player base.
  6. Summation:: Those specific two update changes are going to hurt the GW community through loss of new player base and loss of veteran player base. It also will BADLY change the trade community in the near future as farmers realize how much their efficiency has dropped.

EDIT:: Looks like many have already touched on what i am talking about here. So we can all agree this will possibly hurt the GW player base, and therefore hurt the game economy, and the update will already inflate economy prices so the player base is at risk of decreasing, which will increase the economy problems, which will, ETC ETC ETC ETC ETC... obviously, Anet has some thinking to do...

I was trying to remain as subjective as possible, and NON-elitist as possible. I will be the first to admit i do farm on an occasional basis, but like all games with an economy system, they are needed. Elitists will say, "Oh, these changes are good! No more noob tactics or over-farming!" But like i said in the "bad list" online games NEED new players all the time, Anet has now made this game on the verge of being new player HOSTILE!! I understand that Anet wants to keep this game interesting and therefore goes to great efforts to make things "better", but it seems that in the last few months, they have not consulted their marketing department or any other authority on such matters. I think Anet needs to be more careful on changes that they make, because before they know it, their player base will become close to nothing.

If you took the time to read all that, keep in mind this is ALL my OPINION. If you disagree, then argue my points with validity, not flaming. And, i am a veteran player, so i am not speaking out of my arse.

1.2.3....continue!!

You win the best post of the year. If only they had a Nobel prize for this...
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Old Nov 11, 2005, 06:43 AM // 06:43   #330
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Quote:
Originally Posted by Batou of Nine

The Bad::
  1. The whole game has now shifting into the hands of GW veterans, with heavy change in AI, AND ecnomy, new players will easily become discouraged from playing.
  2. Summation:: Those specific two update changes are going to hurt the GW community through loss of new player base and loss of veteran player base. It also will BADLY change the trade community in the near future as farmers realize how much their efficiency has dropped.
Very nice summry I disagree with you on some points, new players are going to know the new system as normal, it's the existing players that new how much easier was to aoe spam things.

Time will tell if it hurts in the long run.
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Old Nov 11, 2005, 06:43 AM // 06:43   #331
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Quote:
Originally Posted by calamitykell
You don't actually have to use firestorm to kill them all
yes, true true.. But think of how funny its gonna look

It would be like watching those little monsters in Halo running around with a grenades on their back. (on easiest mode)


Ice Shard= RUN AWAY!!!!!!!!!!!!!!!!!!!!

Just like the griffions with balth's aura on you

Last edited by Kenect; Nov 11, 2005 at 06:46 AM // 06:46..
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Old Nov 11, 2005, 06:45 AM // 06:45   #332
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the 1 time shot aoe spells now do not hit mulitple targets because they all flee soon as you cast anything longer than 1 second. there are many like fireball and ice spikes.

i would consider those 1 time spells they cannot "detect" so they cannot run. the duration aoe spells they should be able to "detect" where they are doing dmg and flee from that spot. that is more like a human player.

i would like the update more with that changed. 1 time shots should not be able to run before i even cast it.

but really forget the monster's and hench AI. Where is my pet AI damn it. Its the last in line. henches and have been improved or tweaked twice and monsters once or twice. Pets are still in the stone age. If anet is serious about bringing beast mastery weapons then you really need to improve the pets.
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Old Nov 11, 2005, 06:45 AM // 06:45   #333
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Quote:
Originally Posted by IncrediStud
You win the best post of the year. If only they had a Nobel prize for this...
agreed on the best post yet
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Old Nov 11, 2005, 06:46 AM // 06:46   #334
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Quote:
Originally Posted by Zoolooman
This is the former case. Things weren't broke, yet this patch unnecessarily "fixed" an entire class of PvE-oriented attacks. Face it, most area of effect spells are shit. They have huge energy costs, deal minor damage, and take forever to cast and kill. They were only effective because they hit multiple targets, all of which stayed and kept taking damage.

But they aren't effective now. Sure, the cheap AoEs make the enemies move around and waste time, but it's not long before that oversight will be patched, and then what? After that, where will AoE spells be useful? In time, people will realize that there are better ways of dealing damage, most of them involving hexes, conditions, and direct strikes on singular targets. They will abandon the nerfed AoE spells, to the detriment of the game's variety and scope.
You're correct about the skills being bad, but the solution to that isn't to leave the AI standing in them, it's to improve the skills. Meteor Shower will still hurt pretty badly if you prevent the enemy from getting out of the way and so should the other similar spells.
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Old Nov 11, 2005, 06:46 AM // 06:46   #335
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Like I have said before, I don't mind change.. but if I wanted to play more like PVP I would be playing PVP.. I want GW back the way it was.. or at least alot closer to what it was. The baddies that we are fighting are there to take over Tyria.. how can they take things over if they are running from us? Fine.. ANet wants to make it harder.. make the baddies armor better. Don't make them run like crying babies. GGGGGRRRRR I want the GW I fell in love with back!
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Old Nov 11, 2005, 06:46 AM // 06:46   #336
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Quote:
Originally Posted by Adam Scarrott

Just like the griffions with balth's aura on you

lol that is the funniest thing in the world.. im doing it rite now too lol watching a boss run from me is great cept for having to cahse himl..
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Old Nov 11, 2005, 06:47 AM // 06:47   #337
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and yet again anet succedes in pissing off a large majority of their gaming community, not that i care about nerfs ne more cos ive finally gotten over the monthly fee for WoW. however i do agree... ever since the post furnance updates players have been extreamely upset.

if anet kept the game as it is- 90% of players will be happy w/ farming, nuking etc, 5% pissed due to the unbalanced builds/skills and 5% clueless n00bs

after nerfs- 75% of players pissed off due to builds becomming useless, nerfed farming etc, 10% pplz happy w/ update for w/e their reasons are, 10% pplz dont give a fck, 5% n00bs still clueless until they find that theres no way to make money and become pissed also...
(statistics are only completely random asumptions)

soz if all this is abit unreasonable but after a couple o drinks n several tries of soloing uw w/ the aatxes randomly running around wasting 30 mins of my time, i coulnt hlp myself
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Old Nov 11, 2005, 06:47 AM // 06:47   #338
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Quote:
Originally Posted by twicky_kid
but really forget the monster's and hench AI. Where is my pet AI damn it. Its the last in line. henches and have been improved or tweaked twice and monsters once or twice. Pets are still in the stone age. If anet is serious about bringing beast mastery weapons then you really need to improve the pets.
They have been flooded with pet stuff and I honestly think you will see more stuff implmeneted with chapter 2 (or free stuff that chapter 2 brings to the game.
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Old Nov 11, 2005, 06:49 AM // 06:49   #339
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Thumbs down Down with the update

Yes, Batou of Nine does win the Nobel Guild Wars-Related Post Prize... or something. Thank you, Batou, you have effectively summed up everything we (those who agree with you) wanted to say, but could not put into words.
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Old Nov 11, 2005, 06:49 AM // 06:49   #340
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* no more people saying - " i delete all my chars ... " " this game is so easy "

this update just saved the game , and not the oposite as some are saying.
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